state.name
The variable state.[state_name] is used to reference and control the value of a particular token state. Controlling token states via macro is explained at the token state page and will not be repeated here.
Related Pages
Token: A visual marker representing a character, monster, or NPCMacro: A series of text instructions used to automate processes in MapTool.Bar: One, two, or multi-image graphical elements displayed on a token used to indicate the status of a consumable resource such as Hit PointsState: A binary (i.e., it has two possible values, 1 or 0) variable that is set for a given token, frequently used for conditions or statuses that affect a particular character in a game.